Four weeks marks the day. I had to learn how to script. As a second year Architecture student I found this quite challenging, but all I wanted was to make my 3D mental picture come alive in Unity just like the professors had enticed us with as they introduced what should be the finished product in four weeks time. It was tough, and took lots of time outside of class working with a very patient Design Communications professor to accomplish animating certain objects in this Unity simulation of the MTCC. We were working in groups, which made it much more practical to get things done and delivered on time.
The goal of the project was to model part (or all) of the MTCC (you could manipulate the layout of the building if you wanted) in Rhinoceros (a 3D modeling program) to the highest relevant level of detail, which you would then export into Unity (a game development program and powerful rendering engine). Once in Unity, you would have to set up lights, cameras, a skybox, and assets (for example: scripts), in order to make the MTCC come to life. Some took it a step further and actually made miniature games to play!
This past week we all sat in lower east core of S.R. Crown Hall and took turns projecting our “video games” onto the large projector screen, awaiting review from our professors and one sit in judge. It was a great experience, all reviews went well and there were quite a few laughs exchanged!
Taylor Thompson, Architecture